PM3.6 - Giga Bowser - Subaction - SpecialSCatch

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 |

Stats

IASA: None
Hitboxes active: 16-18
Hitbox set 0 hits: 17
Subaction Index: 0x1da

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 Grab set action: 0xee
0 1 Grab set action: 0xee

Frames:17-18

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shield Dmg Shieldstun Hitlag Targets
0 0 13 80 90 70 Slash Slash 1.5 5 7 10
0 1 14 80 90 70 Slash Slash 1.5 5 8 11
0 2 14 80 90 70 Slash Slash 1.5 5 8 11

Scripts

Main

  1. AsyncWait(3.0)
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
  3. AsyncWait(12.0)
  4. Armor { armor_type: None, tolerance: 0.0 }
  5. AsyncWait(13.0)
  6. AddVelocity { x_vel: Constant(2.0999832), y_vel: Constant(0.0) }
  7. AsyncWait(15.0)
  8. CreateGrabBox(GrabBoxArguments { hitbox_id: 0, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 11.0, z_offset: 28.272, set_action: 238, target: GroundedOnly, unk: Some(2) })
  9. CreateGrabBox(GrabBoxArguments { hitbox_id: 1, bone_index: 0, size: 9.0, x_offset: 0.0, y_offset: 11.0, z_offset: 14.408, set_action: 238, target: GroundedOnly, unk: Some(2) })
  10. AsyncWait(16.0)
  11. DeleteAllGrabBoxes
  12. CreateHitBox(HitBoxArguments { bone_index: 57, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 5, bkb: 80, size: 8.003966, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  13. CreateHitBox(HitBoxArguments { bone_index: 59, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 5, bkb: 80, size: 7.44, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  14. CreateHitBox(HitBoxArguments { bone_index: 60, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 70, wdsk: 0, kbg: 90, shield_damage: 5, bkb: 80, size: 6.864, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  15. AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
  16. AsyncWait(18.0)
  17. DeleteAllHitBoxes

GFX

  1. AsyncWait(3.0)
  2. Armor { armor_type: HeavyArmorKnockbackBased, tolerance: 200.0 }
  3. FlashEffectOverlay { red: 255, green: 51, blue: 0, alpha: 45 }
  4. AsyncWait(12.0)
  5. RemoveFlashEffect
  6. Armor { armor_type: None, tolerance: 0.0 }
  7. AsyncWait(15.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -10.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 3.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  9. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 43, bone: 0, x_offset: 40.0, y_offset: 14.0, z_offset: 4.0, x_rotation: 0.0, y_rotation: -10.001066, z_rotation: 0.0, scale: 4.5, randomize: None, terminate_with_animation: true })

SFX

  1. Goto(SpecialSAirCatch SFX 0x17f48)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(5.0)
  3. Rumble { unk1: 13, unk2: 0 }